Archive for the ‘Snes’ Category

First contact with WDC 65816 C Compiler in action [Teaser]

Wednesday, April 23rd, 2008

It’s been 24 hours that I’m extensively playing with the WDC C Compiler for SNES. And I finally managed to get a first piece of code working with it. Not that much at the moment, just a writing to VRAM with DMA and from there displaying a screen in MODE 1.

Kung Fu master Teaser

 I will come back as soon as posible with source code and comments.

++ Lint

[REQUEST] Tweety still picture source code

Monday, April 21st, 2008

I’m once getting ‘uber’ nostalgic.

A about 15 years I started to code on the SNES. The first piece of code that I assembled was this demo : “tweety still picture“. At the time the demo was distributed with source code. Can you please help me found the source code?

A link, an email.. everything is welcome. I really want to see that source code once again.

Thanks in advance,

See ya, Lint

WikiBooks – Super NES Programming

Friday, April 11th, 2008

Here is the first website I’m going to present to you :

http://en.wikibooks.org/wiki/Super_NES_Programming

This site is just wonderfull when you start coding the SNES. The basic stuff is really well explained. It’s a must read for any beginner. This wiki is updated on a regular basis but not that much neither, so dont except to find a new tutorial every week.  Now you know it’s a wiki, so we are free to update it as well.

See ya, Lint

Such a small scene …

Tuesday, April 8th, 2008

This weekend I haven’t worked much on my projects. But I have looking around for retro gaming website, and mostly the one talking about new custom hardware. Custom hardware on SNES is mostly reserved to backup units or cart modding. Real homebrew hardware is quite impossible to find, believing it don’t exists. The only piece of hardware that have read about recently is the ULTRA16 mod by D4S.

No SNES but a load of Commodore 64 stuff and a bunch of other stuff for old computers. Many, many, many stuff going from custom cables to harddrives, card reader and so on. I know that the Commodore 64 is the computer that selled the best ever. Almost everybody who is 35 years old got one when they were younger. But so many custom hardware seems crazy to me. Someone had even created a SID port of Guitar Hero that play with PS2 guitar on the commodore 64. How crazy !!! Don’t expect to see that coming soon on the SNES.

I talked a few months ago with a friend that is part of the Megadrive scene. He told me that there is maybe 20 good regular coder left on Megadrive. 20 might seems a lot .. but in a worldwide view it’s like nothing. One of the irc channel that i idle on is #snesdev on efnet networks, about 7 users …. and a few words typed in everyweek. Sometimes not a single word is said in weeks. I dunno how many regular coders there is for the SNES maybe 20 also… not more…

The website talking about SNES development seems to start dying since year 2000. More and more broken links, server shutdown. Only a few continue the archiving of the docs, many thanks for them. The only community that seems really alive are the ROM translators. And they do very good work…

One other thing is that I think that more people use emulator when it comes to console than computer. That’s maybe also why no custom hardware is develloped.

Anyway, if you are SNES active developper, spread the information, show what you are doing, blog every day (even if you are a beginner). Myself I will try to get people to be interested more deeply into SNES software and hardware. I believe there is a sleeping scene… We need just need to make it true once more …

I will start referencing more SNES related website soon so new comers landing on this will ahve stuff to see and for already SNES coder there is may be a few site missing. Don’t hesitate to send me more links, it’s more likely that I’m going to miss some of them.

Now I’m maybe totally wrong about all this. If it’s the case don’t hesitate to get back to me trough the comments on this posts.

++ Lint

Already soldout

Monday, April 7th, 2008

Noooo … i’s already soldout !!! A few months ago I talked with”D4S” about his ultra16 mod for the SNES. He told it will go soon in production and be a limited number of 50 pieces. I discovered today that the sale had started and that the 50 pieces went soldout in 4 days. I guess that some of those units will reappear soon on Ebay but not a at good price…

Ultra16 pcb

Damn …

Here is the link for your information. It’s worth a read to see all the feture of this unversal ‘switchless” SNES. D4S really did a wonderfull job. He’s probably the most active coder on the really small SNES scene. Good job man !

See ya, Lint

“Illusion of time” SNES GET !!!

Thursday, March 27th, 2008

Oldstar GamesToday during lunch time i went to Oldstar Games and got myself “Illusion of time” for my SNES. Not that I really wanna play “Illusion of time”. It’s more the fact that the cartridge is an easy hackable one. Go see yourself here. I will come with more details soon…

See ya,

++ Lint