The new snes-sdk …
Hi folks,
A few weeks ago Tomy from tototek.com gave me the link of a toolchain for the snes. Allow C and asm code. The whole stuff looks great but only seems to compile under Linux. It’s now been a few months that I have no access to a Linux workstation. So I wondered if any of you could compile this to run under windows ? Or if you have any advice…
Here is the link of the project : http://code.google.com/p/snes-sdk/, the source code is avaible trough a SVN repos.
See ya, lint
April 28th, 2009 at 1:06 am
After playing around with the Makefiles files I managed to compile it for mingw.
The binaries are here: http://undisbeliever.snesdev.net/snes-sdk.zip
You may need to install the minGW runtime files (http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=11598), however since I do not have access to a computer without mingw on it, I cannot say for sure.
You will also need python if you wish to use the optimizer (as it is a python script).
April 28th, 2009 at 9:23 am
Thanks a lot … i will test that a bit later and make a report here …
May 1st, 2009 at 4:04 pm
I just tested the BIN builded by The UnDisbeliever. It worked great ! Demo can compile without problem. Thank you very much.
November 12th, 2009 at 1:34 am
I found this SDK and wanted to use it, too, but had no success so far. I had some contact with UnDisbeliever because I couldn’t get his binaries to run – after many days of hunting problems the last one is that wlalink does absolutely nothing if I pass it the right files. As I’m on Windows I had some trouble compiling the programs, too.
Did you use the SDK or the binaries? And if so, can you give me some help with getting them to work as I think you’re on Windows, too?
PS: What about the “report” you wanted to make? 😉