Start coding the Fat32 lib for the incomming new homebrew snes devkit.

Quite a long title that talk for itself …

It’s been now a few months that Scott is developing is snes devkit cart ( http://sneshack.blogspot.com/ ). He’s currently still playing with the hardware but since I’m willing to start coding the Bios for it I decided to modify bsnes to map a few memory registers that I might need for doing the SDCardReader code that will allow the snes to read the SD card and display the menu on the screen.

The registers are :  status(r) $3100 ,data(r) $3103 and 2 for the offset(w) $3101 and $3102.

My code is based on a existing lib and if I continue at this rhythm i might have a basic demo going on by end of next week.

I keep you updated.

++ lint

2 Responses to “Start coding the Fat32 lib for the incomming new homebrew snes devkit.”

  1. david Says:

    Sounds cool. Looking forward to see the first demo runing. Did you get around the 2kb limit in the c compiler or do you programm this in asm?

  2. lint Says:

    I currently doing it in C but I might optimize the code later in asm … 2k limit is done again by splitting the .c in smaller files… Well there is an other way too …